ShowMe

Posted on Dec 09, 2021Read on Mirror.xyz

Web 3.0 Imagination 1: Why NFT Achievements is the killer feature of Web 3.0?

Hi, everyone, I’m Chess, the founder of @ShowMe. ShowMe is the first NFT subscription social network that proposes the concept of PONA.

ShowMe expects to provide creators with content creation and management of fans and audiences through subscription + PONA to provide a complete and open Web 3.0 product support, and the data is returned to the user, so that the user can continue to capture the compound interest value generated by their data.

https://twitter.com/ShowMeNFT

Because I like to study the achievement system, coupled with the emergence of ShowMe and many excellent achievement products or agreements, I have the motivation to update this article.

TL;DR:

  • NFT achievement can be understood as reputation on the chain, or as a manifestation of benchmarking the traditional achievement system of Web 2.0 through NFT capitalization.
  • Gamifi NFT achievement incentives are very important for Web 3.0. Whether it is user acquisition or activation and retention, it will be the standard means for more Web 3.0 products in the future.
  • We are still in the early days of Web 3.0, and 2021 will be like the year 2000 of the Internet. To deal with new Web 3.0 products, we must pay enough attention to experience strategically. Looking at the future value of the product with a developmental perspective, we may find more good product targets.

Web 3.0 requires killer products, and killer products require a critical turning point. This turning point has time and space requirements. Some killer products widely bring a larger volume of Web 2.0 users, which should be one of the most critical trends in the next cycle.

Foreword

One of the prerequisites for DeFi Summer that started in June 2020 is that more and more users will gradually complete the stage of asset chaining through various channels and methods in year 17-20:

  • The traditional Fiat is transferred to Crypto. For this, there are various CeFi institutions such as Paypal, Coinbase, Cash, Binance, etc. The transfer of non-ERC20 coins to ERC20 has been completed, such as RenBTC, WBTC and other bridge agreements.

If DeFi has ignited the spark of the world on the chain, then Web 3.0 in a broader sense will be the only way to admit a large number of Web 2.0 users to the Metaverse.

Web 3.0, the way to Metaverse

So why is it said that the next Web 3.0 killer module is an NFT achievement? Before answering this question, we need to pay attention to the relationship between Crypto Assets and Data Assets.

Data is the most critical oil in Web 3.0, and with the expansion and openness of the construction, the data will also burst out of evolution beyond our current imagination and cognition. Obviously, no matter what the comparison is, the scale and expectations of Data Assets are much larger than pure Crypto Assets.

The NFT achievement is the proof and proof of the assetization of Web 3.0 user data. Because of NFT, we can complete the most important closed loop in the world of Web 3.0.

With the Web 3.0 innovation and the exponential growth of data on the chain, it will bring the industry's largest Alpha opportunity:

  • Compared with the previous round of DeFi-led decentralized finance outbreak, its core is the on-chain of assets. I think that in the next cycle, the real outbreak of Web 3.0, the capitalization of data will bring greater paradigm innovation.
  • Data assetization means that all kinds of data generated by users on the chain will be a NFT (because of the differences between the data, the possibility of tokenization is not very large), and users will be able to completely determine the purpose of their data, such as whether to authorize more Web 3.0 applications to use the data. This change, we call it DataFi (Data Finance).
  • Users will fully get the benefits of selling their own data. This process may be more like Yield Farming, except that the pledge is no longer the assets on the chain but their own data depository receipts. In the end, products with a good community foundation and product experience will take the lead in completing the positive cyclical growth flywheel of "using products → generating data → authorized data → obtaining revenue → more people using the product", forming a more open scale effect.
  • Because of the natural expansibility and interoperability of Web 3.0, the platform and data will not have the same monopoly effect as the Web 2.0 platform, only different types of products will appear because of user habits and tendencies.
  • Let's build together and look forward to that day!

Defi vs DataFi

Let's set the clock back to sixteen years ago, that year Microsoft launched Xbox Live with Xbox 360, which built the earliest achievement system, following the follow-up of Steam and PS3, the achievements became more and more accepted by players. So, what exactly is the achievement?

PONA of XBOX Live

1. Overview: What are Achievements?

To quote the introduction of achievements in Wikipedia:

Achievement is a special game objective in a video game. It may also be called trophy, honor, badge, challenge, **reward in different games **etc. Achievements in the game can extend the game time, allowing players not only to pass the game, but to complete all the challenges in the game and discover secrets. These achievements can be consistent with the goals of the game itself, or independent of the main or secondary of the game In addition to the goal, the player must complete the game in a special way to obtain it. For example, you must pass a level without killing any enemies, you must use a limited skill to defeat the enemy, or you can enter a specific map with specific props.

https://en.wikipedia.org/wiki/Achievement_(video_games)

In short, achievements are mainly used in games and applications that expect to improve the core indicators of the product through gamification:

  • Game

    Rewarding certain specific behaviors of users in the game is to motivate players to fully experience various indicators or goals designed by game creators. More successful game achievement systems include World of Warcraft, Steam community badges, etc. Because of the birth of achievements, players can explore the entire game world with motivation. For game creators, through achievements, players can be encouraged to discover more unique game designs, links or functions that game creators want to guide players to experience.

Achievement system in  world of Warcraft

User Badge of Steam

  • Application

    With the explosion of game achievements, more and more applications have begun to use achievement systems to motivate their users and improve their core product indicators, such as user retention and payment. For example, Twitch, Apple's Fitness, etc., all stimulate users' sense of accomplishment by highlighting your efforts and efforts, so that more users can complete the core indicators of the product, such as Twitch subscription, watch time, Fitness exercise time, etc. .

User Badge of Twitch

Achievement motivation of Fitness

The successful operation of the achievement system has brought great stimulus and growth effects to Web 2.0, but also because of some bottlenecks in Web 2.0, it has not been able to get more attention:

  • Achievement data is still a piece of data stored in a centralized database. In the era of Web 2.0 data ownership platform, it has nothing to do with users.
  • Achievement data cannot be traded and circulated because data and ID cannot be decoupled in mechanism, and the platform itself has no incentive to open data. The common way is that if you want to trade some badges with rare achievements, most platforms need to trade the account itself together.
  • Achievement data is easy to be tampered with, because it belongs to the data stored in a centralized database, the large Web 2.0 platform has the supreme power to modify at will, including but not limited to rarity, drop rate, completion conditions, achievement rewards, and even delete achievements.

Therefore, the problems of Web 2.0 naturally give opportunities for the development of Web 3.0. Before looking forward to Web 3.0, let us take a look at those excellent games or applications with achievement characteristics in Web 2.0.

2. Backtracking: What are the achievements of Web 2.0?

In Web 2.0, achievement-featured games or applications include World of Warcraft, Steam, and Twitch. Below we take some games and applications as examples.

Achievement Application in Web 2.0

https://twitter.com/Warcraft

2.1 World of Warcraft

World of Warcraft is a massively multiplayer online role-playing game, which is what we often call MMORPG. Players can choose a variety of characters to enter the World of Warcraft adventure. World of Warcraft introduced "Personal Achievements" in the version of Wrath of the Lich King before Christmas in 2008, and "Guild Achievements" in later versions. The emergence of achievements has fully stimulated the enthusiasm of players and the fun of exploring the world, so at the beginning of each new version of the new expansion, there will be a large number of new achievements to encourage players to play new game content.

Personal Achievement and Guild Achievement

  • Achievements are divided into tasks, explorations, PVP, dungeons and dungeons, world events, professions and other types of achievements. Among them, there are one-time achievements, and there are many cumulative and upgradeable achievements, and some achievements require multiple indicators. It will be awarded only after completion.

  • When an achievement is obtained, there will be a very strong game prompt, a golden light flashes, and an achievement box pops up in the game to tell you that you have obtained the XX achievement.

Achievement Obtained

  • The more success you have, the more honorable your game clone is. There are a lot of accomplished players in the World of Warcraft community. The top guilds often use some dungeon first kill achievements to show the guild’s excellence. There are also many Game forums and databases built by players like Wowhead spontaneously serve achievements and other data queries.

    https://www.wowhead.com/

    World of Warcraft represents a very successful achievement system design in the game field. Even after the decline of game content design and the loss of players, the achievement system still attracts a group of core players to travel in the world of Azeroth.

2.2 Twitch

Twitch is positioned as a game video and audio live broadcast platform. It is a comprehensive product that provides live broadcast, rebroadcast and chat in many fields and categories such as games, music, e-sports, and IRL (In Real Life).

https://twitter.com/Twitch

  • In the comment area on the right side of any live broadcast room on Twitch, you can see that the users with the prefix pattern are the users holding the achievement badge

Twitch Studio

  • There are many different categories of Badges. Different badges will be unlocked through various activities, payment or rewards to a certain amount.

Twitch Badges

  • For example, Cheer Chat Badges badges are unlocked and upgraded by users after rewarding a certain level in the anchor’s room to highlight the status of fans with larger rewards in the live broadcast room.

Reward unlock badges

For Twitch, the gamifi NFT medal method is obviously the best way to stimulate users. Users' time and financial effort have been recognized by the community, and they have badges that can show their status.

2.3 Steam

Steam is one of the world's largest gaming platforms. Steam provides a wealth of functions such as game downloads, communities, and trading markets. Steam currently supports the badges of the platform itself and the achievements of each game.

https://twitter.com/Steam

  • Steam has two types of achievement systems: level and badge. Users' various behaviors on Steam will be rewarded by badges first. The more badges accumulated, the higher the level of Steam. What can Steam level do? Answer: 1) Increase the number of friends list. 2) Unlock more custom display functions. 3) Increase the drop rate of trading cards (Drop):
    • Level 10: +20% increase in your drop rate
    • Level 20: +40% increase in your drop rate
    • Level 30: +60% increase in your drop rate
    • Level 40: +80% increase in your drop rate
    • Level 50: +100% increase in your drop rate (i.e. the rate has doubled)

Homepage of Steam

  • The badge contains two achievements: "Community Missions" and "Game Trading Cards":
    • Community missions: Quest type that includes many basic functions of the Steam platform, such as binding a mobile phone, watching a live broadcast and other missions. It also includes event types such as participating in community activities or voting for community games.

Pilar of Community

  • Game trading cards: Most of the games that exist in the player's Steam account will have corresponding cards:
    • A collection of cards can be exchanged for game badges. Each game can be exchanged up to 5 times, which means that the game badge can be upgraded 5 times, and the appearance of each upgrade will have a new change.

Trading card

  • At most, only half of the trading cards of each game will be dropped, and the other half will need to be exchanged with friends or purchased at the market. For example, there are 5 cards in the "Cyberpunk2077" game. When playing the game, only 2 cards will be dropped, and the remaining 3 cards need to be exchanged or purchased. Steam will clearly indicate which friends you have missing cards.

Trading card  between friends

  • You can choose to buy designated cards directly in the market. The more cards you collect, the higher the medal and the higher the level. Conversely, the higher the level, the higher the probability of dropping a card during the game, and the cycle goes back and forth.

Market trading

  • In addition to badge achievements, Steam also has a wealth of in-game achievements. For example, in the game "PUBG" eating chicken, "eat chicken in the team", "ranked in the top 10 to 10 times", "in a game" "Killed at least 4 players" and many other interesting achievements, and the unfinished achievements will also show the current progress in detail. In addition, there is a global achievement leaderboard, which shows how many players have completed various achievements and your ranking.

Achievement in games

Global achievement leaderboard

  • As a game platform, Steam has a lot of support for all kinds of games on the platform, from rich badges, cards to interesting achievements, all stimulate players to challenge to complete.

    2.4 Fitness

    Fitness is a fitness application produced by Apple. In addition to common fitness and exercise monitoring, it also has a wealth of medals as a manifestation of the achievement function design.

    • In the Awards section, there are various interesting sports medals such as competitions, limited edition challenges, monthly challenges, and physical fitness challenges.

Awards

  • Unobtained medals will also clearly tell you how much progress you are currently in, and will automatically light up when you get them.

Unobtained medals

Fitness's medal design, many fitness games, or monitoring applications also have similar designs, which encourage users to exercise or stick to certain habits through the incentive of a sense of accomplishment.

2.5 Summary

Well, having said that we have spent a lot of space here to specifically talk about how achievements are designed to be used in the world of Web 2.0. There are many successful cases, but there are also many unsuccessful examples. The design of the achievement system has strong requirements for the "gameplay", "degree of freedom", "value perception" and other factors of the product scene. For example, it is very appropriate to add achievement design in the game, such as in fitness and reading. Some products that require long-term persistence of anti-humanity will also have specific value. He proves the efforts of users. In summary:

  • Achievements need to be distributed just right, valuable, and closely related to the core functions of the product itself. For example, the achievements of Steam are closely related to the game community itself.
  • Achievements need to be quickly seen and clearly perceived by other users. This is the most important psychological motivation for users to obtain achievements. For example, World of Warcraft allows users to compare achievements with each other to enhance this sense of difference, and Twitch is relatively strong in live broadcasts. show.
  • Achievements must have clear progress prompts, such as whether they are obtained and the current progress of unobtained achievements, so that users have the motivation to stick to it and a clear sense of purpose, such as Fitness, World of Warcraft, etc.

These are all under the framework of Web 2.0, how to design the achievement of proposition composition. But it also brings some problems because of the ills of Web 2.0:

  • Achievements are still centralized data, belonging to the big platform.
  • Achievements can still be tampered with by the big platform at will.
  • Achievements cannot be transferred and sold, and users cannot get economic benefits from achievements.
  • Achievements are not interoperable. The achievements in World of Warcraft will not allow me to gain more recognition on Steam.

But what if we abandon the shackles of the past and redesign our achievements in the world of Web 3.0? Just do it, let's take a look at the excitement of Web 3.0!

3. Outlook: What is the NFT achievement of Web 3.0?

3.1 What is Web 3.0?

I believe that a thousand people have a thousand answers. Here I will give you the simplest definition summarized by the community to make it easier for everyone to understand:

  • 1990-2005: Web 1.0-Read
  • 2005-2020: Web 2.0-Read + Write
  • 2020-? :Web 3.0-Read + Write+Own

In the world of Web 3.0, the biggest difference is the change of ownership, just as the slaves of the big platform in the old world of Web 2.0 have become the masters of their own data in the new world of Web 3.0. This is a genetically thorough optimization, from the lowest level and the most thorough transformation. If the development of the Internet has completely changed the productivity of human beings in the past thirty years, it has dramatically increased production efficiency. Then Web 3.0 will completely reconstruct the division of labor, the distribution of production materials, the rights and interests of decision-making and governance in the production relations and other excess benefits. The premise of all this is the change of ownership.

For Freedom!

The ownership changes here include data ownership, autonomous ownership, consciousness and information ownership, and it is the product of the awakening of user consciousness. It is another affirmative movement in the digital world after decades of Internet development. The original Web The 1.0 vision of openness and fairness no longer exists. The inevitable trend must be that Web 3.0 will enable more users to realize "farmers have their land", WAGMI!

3.2 NFT Achievements

The achievement system of Web 3.0 is also the reputation on the chain. Because there are many NFT achievements, the reputation of different user addresses is destined to have huge differences. Compared to Web 2.0, Web 3.0 returns the ownership of data that originally belonged to the user to the user. Because of the transfer of ownership, the economic value behind the ownership has also been transferred from the platform to the users.

Web 2.0 vs Web 3.0

This has become feasible with the outbreak of NFT and the iteration of infrastructure. NFT makes the differentiated data belonging to users become tradable, readable and changeable. This is why in Web 3.0, we call "Achievement" as "NFT Achievement". Each NFT represents the data generated by a user in a specific scenario. It will play an unimaginable value when DataFi breaks out in the future.

NFT is a container of metadata

The following are some of the excellent products or protocols that I personally think are involved in the achievement of Web 3.0 in NFT. Each has its own characteristics. I will introduce the characteristics of each product one by one:

  • POAP: There is no doubt that it exists like a master, the platform with the most users and NFT achievements
  • ENS: One of the most important components of Web 3.0, the infinite imagination brought by domain name + NFT
  • DEGENSCORE: Degen scores are given based on your historical behavior on the chain, which can be understood as Sesame Credit on the chain
  • ARCx: Passport on the chain, issuing passports based on past DeFi behaviors, can also be understood as Sesame Credit on the chain
  • Project Galaxy: NFT reputation & certificate issuance agreement on the chain, you can customize the issuance conditions based on the agreement
  • Zapper: One of the best on-chain entry products for missions integrating the point wall mode, which can be exchanged for different NFTs according to the season
  • Rabbithole: The most native task aggregation product on the chain, which accumulates experience points through tasks that can be automatically and clearly completed on the chain
  • ShowMe: A social platform for creators of Web 3.0 to subscribe and manage user relationships, and the creator of PONA (Proof of NFT Achievements)
  • Mini Royale: CS+PUBG based on SOL (currently not on the chain), with very high gameplay and playability

Interesting Web 3.0 products

3.3 POAP

POAP stands for Proof of Attendance Protocols, which means proof of attendance. POAP is essentially like a personal behavior record library on the chain. Whether you have participated in a community meeting, a test event, or explored certain venues in Decentraland, you can receive a badge on POAP as a definite manifestation of your behavior. To some extent, POAP is currently one of the most complete and richest products on the chain. POAP functions are very rich, in order:

https://twitter.com/poapxyz

  • poap.chat: Chat is a chat channel from POAP that can be verified and joined by holding the relevant POAP. After verification, you can join.

poap.chat

  • poap.delivery: Delivery is a place to receive POAP, as long as the user's address is eligible to receive the POAP corresponding to the event.

poap.delivery

  • poap.vote: Vote is a function that can participate in voting according to holding a specific POAP. It is still in the testing stage. The overall idea is to allow the most accurate users to vote.

poap.vote

  • poap.fun: Fun is a function for holding POAP to draw a lottery. Anyone can create a prize pool to qualify specific POAP people to participate.

poap.fun

  • poap.gallery: Gallery is a dashboard for discovering POAP and statistics. You can filter and search to view all POAPs. You can even download and export specific POAP data, such as the address and time of collection.

poap.gallery

  • In addition, poap.art seems to be a function of the groping stage, so I won't describe it in detail.

It can be seen that POAP has developed a number of products around NFT achievement data, such as voting, lottery, chat, and data board. In the era when Web 3.0 returns data to users, the value of POAP will increase.

3.4 ENS

ENS is the full name of Ethereum Name Service. It is the domain name resolution service of Ethereum. The benchmark is traditional Web 2.0 DNS. What traditional DNS does is to convert IP addresses that are difficult for humans to remember, such as 198.35.26.96. Written zh.wikipedia.org (from Wikipedia). The role of ENS At present, the main user converts the user's complex address into a simple memorized xxx.eth format name, but the role of ENS is much more than that.

https://twitter.com/ensdomains

ENS principle

  • In the ENS App, you can resolve not only addresses, but also NFT images as your avatar, as well as Discord, Twitter, Github, Reddit, and Telegram accounts.

ENS Settings

  • After purchasing and analyzing the ENS, you will see the NFT of the ENS in the address. Transfer of this NFT means that the ownership of the domain name has been transferred.

ENS NFT in Opeasea

The greatest value of ENS is that it really allows most users to have their own DID, and a lot of data is constructed using this DID as an index. At the same time, this ENS itself is an achievement of NFT. Your domain name is the middleware of Web 3.0. ENS has successfully made the domain name an identity achievement.

3.5 DEGENSCORE

DEGENSOCRE is a comprehensive Degen score on the chain. According to the user's address, the total score of various indicators such as past participation in the Defi and interactive products is your Degen score. If domestic users understand it, they can be compared to Sesame Credit, based on your comprehensive score given after the consumption and asset certification of various products in the Ali department. Degen's score helps distinguish the previous differences between different users.

https://twitter.com/DegenScore

  • Degenscore has four levels: Pleb, Ape, Chad, and Degen, as well as rankings. It will also clearly tell you the details of the scores you have obtained, and which items have provided you with greater scores.

Score of Degenscore

  • The scores of the top addresses and their nicknames and message messages in the ranking list. At the same time, only the top 250 can join the castle. The castle is a limited Telegram group.

Rank Score

  • At present, for example, Babylon.finance, Xdefi, Gearbox and DEGENSCORE are partnerships. Babylon’s whitelist requires that DEGENSCORE scores reach a certain level before they can be obtained, which is also a combination of achievements and rights.

Extra Reward

  • There are also standards for recruiting people based on Degen scores. I believe there will be more and more behaviors such as recruitment, organization or entry threshold based on Degen scores.

Recruitment

DEGENSCORE provides an idea of tagging users on the chain, and can have different rights and interests according to different scores. It is somewhat similar to the ARCx we will talk about next. It represents a kind of product that analyzes and refines the secondary data of the behavior on the chain, which is very interesting.

3.6 ARCx

ARCx is an identity passport on a chain, and the underlying logic is somewhat similar to DEGENSCORE. ARCx issues DeFi passports based on your past behavior at your address. The Score system has also been added to their latest version. For example, there are currently ARCx Loyalty scores and Index governance scores.

https://twitter.com/arcxmoney

ARCx

  • The minting of ARCx requires a pledge of 200 ARCx tokens, and the pledge is required to be eligible to receive a passport. According to the current 0.39 calculation, Mint needs 78 dollars.
  • One of the more interesting aspects of ARCx is that it supports a variety of customized skins. You can also buy skins and change your passport with an interesting cover. Currently, the floor price on Opensea is around 0.24ETH.

More skins

Opensea

If ARCx supports more DeFi projects and gives more differentiated rights to passport holders in the future, I believe it will be a very interesting product.

3.7 Project Galaxy

Project Galaxy is an on-chain NFT reputation casting protocol that can help developers quickly use the protocol to cast NFTs according to their requirements.

https://twitter.com/ProjectGalaxyHQ

  • Take Mask as an example. You can see various NFTs issued by Mask in the Mask space. Click inside to see the specific NFT claim requirements. If the user's address is in the whitelist, you can get it directly.

Home page of Mask

Galaxy can be understood as the LinkedIn at the protocol layer, and it is hoped that through the access and cooperation of more developers, NFT will be created for more conditions, and it is also a form of agreement product that realizes the NFT of user chain behavior and data.

3.8 Zapper

Zapper is a Web3 portal product, which includes various functions such as asset kanban, transaction, one-click mining, multi-address management and monitoring. Earlier this year, Zapper started the first season of Quest and Rewads activities. Currently in the second season, and a variety of NFTs have been added.

https://twitter.com/zapper_fi

  • Quests are divided into daily tasks, weekly tasks, and one-time tasks. XP and V of different equivalent values will be awarded respectively. XP is used to upgrade the level in the upper left corner, and V is used to redeem NFT:
    • Daily task: sign in
    • Weekly tasks: add or remove liquidity through Zapper, trade, and earn income through Pool and Save
    • One-time task: set an NFT in the address as an avatar

Home page of Zapper

  • Zapper will change different NFTs every season. When redeeming NFTs, different NFTs have requirements, some can be redeemed directly, and some require a certain level before they can be redeemed, and the total amount of NFTs is limited. At present, none of these NFTs has any effect, and it is more of a user's expected value response to future airdrops.

Redeem rewards

I personally like the logic of Zapper very much, that is, the point wall mode allows users to complete designated tasks to obtain gold coins, and gold coins can be converted into legal currency for income. Zapper proved that it is feasible to guide users to specific product actions through interesting tasks + NFT rewards. This also motivates the emergence of ShowMe. We believe that in the world of Web 3.0, it is feasible for users to obtain income through tasks. Behavioral data is capitalized through NFT, and essentially becomes an NFT achievement, that is, the user's reputation accumulation on the chain, which is very valuable.

3.9 Rabbithole

Rabbithole is a task-oriented achievement product that supports various protocols or key actions of the product to help more products gain user attention. When users complete certain tasks, they will also get Rabbithole experience points. The more experience points, the higher the level, and the current level has no special use.

https://twitter.com/rabbithole_gg

  • Currently Rabbithole supports as many as 18 projects, covering multiple networks such as the ETH mainnet, Polygon, Celo, and Optimism.

  • Let's take ENS as an example. It contains two tasks. After each one is completed, you can receive experience points:
    • Register an ENS name, register an ENS domain name, reward 250XP
    • Set reverse record to an ENS name, set an ENS resolution address, reward 500XP

Examples of ENS task

Examples of ENS task

  • In the Skills interface, there are modules for learning according to different modules such as transaction tokens, ID, and lending.

Skill  of different modules

Rabbithole is a product I personally like very much. If Zapper proves that it is feasible to attach Quest to a single product, then Rabbithole proves that the task proves feasible in Web3.0, and users are willing to pay for interesting tasks to complete the experience. , Of course, there are also factors that stimulate airdrops. But Rabbithole still has great potential to build more imaginable products and scenarios, let us wait and see.

3.10 ShowMe

ShowMe is a Web 3.0 social platform with subscription + PONA (Proof of NFT Achievements) as the core. We support multiple subscription methods such as free, paid, and holding (NFT/Token) to help creators accumulate their fans and listeners. The simple understanding of PONA is a set of tasks system motivated by NFT badges, which helps creators to classify users and better understand your fans.

https://twitter.com/ShowMeNFT

  • Users can create their own Club without permission, set the domain name and subscription conditions of the Club, and at the same time customize the type of membership card required to enter the Club.

Create Club

  • When you have not joined the Club, you cannot see the content in the Club. Users need to meet the requirements of the Claim NFT membership card to see the content, and participate in interactions and comments.

Club Example

  • PONA (Proof of NFT Achievements), as another core function of ShowMe, fully supports creators in customizing the user level, task and event badges in their own Club. It can be fully customized from shape, logo to border color, including:
    • Level: Custom upgrade indicator, automatic upgrade upon arrival
    • Quest: custom task type, on-chain or in-club behavior
    • Event: Customize the type of event, participate in the event to receive the NFT badge

PONA

  • The original intention of ShowMe is to fill in the missing link of Web 3.0. With the rise of DeFi and NFT, more and more users' assets and IDs are on the chain, but the social relationship and content between users and users are still in Web 2.0 In the platform. Such a deficiency will be very detrimental to the development of Web 3.0. This is the problem and product value that ShowMe wants to solve.

    3.11 Mini Royale

    Mini Royale is based on Solana's cartoon 3D style first-person shooting theme chain game. The game mode includes Counter-Strike kill mode, PUGB battle royale mode, capture the flag mode and so on.

    https://twitter.com/MiniNations

Game page

  • In addition to the normal game content, Mini Royale also has Daily Reward to encourage gamers to open the game every day to obtain experience points or props. The more advanced props are given for the number of consecutive check-in days. I believe that these props will also be NFT achievements when they are on the chain in the future. It is a reward for the user's key behavior.

Daily reward

  • Battle Pass is based on the BP points obtained by the player to upgrade, BP points can be obtained through the game. The higher the level, the rarer the items obtained, which are similar to the different guns and character skins obtained by Counter-Strike and PUGB.

Battle Pass

Battle Pass

  • Mini Royale also has a statistical ranking, including daily data and cumulative data for kills, deaths, KDR (Kill-Death ratio) and tribe rankings.

Rank list

Mini Royale is a GameFi that I have seen that combines traditional games and NFT achievements with good gameplay and motivation. From daily rewards to the setting of Battle Pass, they also refer to the classic ideas of traditional shooting games. The difference is that after these NFTs are on the chain in the future, it will be easier to circulate, recombine, and combine DeFi gameplay.

At this point, we have made a more detailed introduction and summary of some interesting products or protocols that combine the NFT achievement gameplay in Web 3.0. As more and more users have more and more data and behaviors on the chain, there will be more and more subdivisions of NFT achievements (reputation) on the chain:

  • Generation of NFT achievements: how and where to generate NFT
  • Analysis of NFT achievement: Based on huge NFT achievement data, if it is classified and analyzed efficiently, it will become a cleaned database
  • Encryption of NFT achievements: The authority of data control is returned to the user through encrypted storage
  • Use of NFT achievements: How can users efficiently authorize their own data use rights or ownership to more Web 3.0 applications or protocols and capture value from them

Of course, there may be more points that need to be resolved, and everyone is welcome to add discussions.

4. Write at the end

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